Version: 2019.1
public static void DrawWireDisc (Vector3 center, Vector3 normal, float radius);

Parameters

center@param position Центр диска.
normal@param normal Перпендикуляр диска.
radius@param rotation Вращение диска.

Description

Рисует очерченный диск в 3D пространстве.

Note: Use HandleUtility.GetHandleSize when constant screen-sized handles are required.


"Кривая Безье в окне Scene".

using UnityEngine;
using UnityEditor;

// draw a red circle around the scene cube

[CustomEditor(typeof(CubeExample))] public class CubeEditor : Editor { void OnSceneGUI() { CubeExample cubeExample = (CubeExample)target;

Handles.color = Color.red; Handles.DrawWireDisc(cubeExample.transform.position, new Vector3(0, 1, 0), cubeExample.circleSize); } }

The cube:

using UnityEngine;

public class CubeExample : MonoBehaviour { public float circleSize = 3.0f;

void Awake() { Debug.Log("Cube"); } }