Version: 2019.1

GL.LoadProjectionMatrix

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public static void LoadProjectionMatrix (Matrix4x4 mat);

Description

Загрузить произвольную матрицу в текущую матрицу проекции.

This function overrides current camera's projection parameters, so most often you want to save and restore projection matrix using GL.PushMatrix and GL.PopMatrix.

using UnityEngine;

public class Example : MonoBehaviour { Matrix4x4 projMtrx = Matrix4x4.identity;

void OnPostRender() { GL.PushMatrix(); GL.LoadProjectionMatrix(projMtrx); // Do your drawing here... GL.PopMatrix(); } }

See Also: GL.LoadOrtho.