label | @param label Необязательный текст перед полем. |
selected | @param selected Значение enum показываемое в поле как выбранное. |
style | @param style Необязательный стиль GUIStyle. |
options | An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style .See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight. |
includeObsolete | Set to true to include Enum values with ObsoleteAttribute. Set to false to exclude Enum values with ObsoleteAttribute. |
checkEnabled | Method called for each Enum value displayed. The specified method should return true if the option can be selected, false otherwise. |
Enum @return Значение перечисления enum которое было выбрано пользователем.
Создает всплывающий список на основе перечисления enum.
Получает текущее значение enum в качестве параметра, и возвращает значение enum, выбранное пользователем.
Creates a primitive selected by the user.
using UnityEditor; using UnityEngine; using System.Collections;
// Creates an instance of a primitive depending on the option selected by the user.
public enum OPTIONS { CUBE = 0, SPHERE = 1, PLANE = 2 }
public class EditorGUILayoutEnumPopup : EditorWindow { public OPTIONS op; [MenuItem("Examples/Editor GUILayout Enum Popup usage")] static void Init() { UnityEditor.EditorWindow window = GetWindow(typeof(EditorGUILayoutEnumPopup)); window.Show(); }
void OnGUI() { op = (OPTIONS)EditorGUILayout.EnumPopup("Primitive to create:", op); if (GUILayout.Button("Create")) InstantiatePrimitive(op); }
void InstantiatePrimitive(OPTIONS op) { switch (op) { case OPTIONS.CUBE: GameObject cube = GameObject.CreatePrimitive(PrimitiveType.Cube); cube.transform.position = Vector3.zero; break; case OPTIONS.SPHERE: GameObject sphere = GameObject.CreatePrimitive(PrimitiveType.Sphere); sphere.transform.position = Vector3.zero; break; case OPTIONS.PLANE: GameObject plane = GameObject.CreatePrimitive(PrimitiveType.Plane); plane.transform.position = Vector3.zero; break; default: Debug.LogError("Unrecognized Option"); break; } } }