Version: 2019.1
public Vector3 normal ;

Description

Нормаль поверхности, с которой мы столкнулись, в мировом пространстве.

using UnityEngine;

public class Example : MonoBehaviour { void OnControllerColliderHit(ControllerColliderHit hit) { // print the impact point's normal Debug.Log("Normal vector we collided at: " + hit.normal); } }

Note: When the CharacterController is colliding with an edge or a corner rather than a flat surface, the reported normal may be different when colliding with BoxColliders than when colliding with MeshColliders. This is due to a limitation in how PhysX handles Capsule/BoxCollider collisions.