Version: 2019.1


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public static void RequestUserPermission (string permission);


permissionA string that describes the permission to request. For permissions which Unity has not predefined you may also manually provide the constant value obtained from the Android documentation here: such as "android.permission.READ_CONTACTS".


Request that the user grant access to a device resource or information that requires authorization.

using UnityEngine;
using UnityEngine.Android;

public class RequestPermissionScript : MonoBehaviour { void Start() { if (Permission.HasUserAuthorizedPermission(Permission.Microphone)) { // The user authorized use of the microphone. } else { // We do not have permission to use the microphone. // Ask for permission or proceed without the functionality enabled. Permission.RequestUserPermission(Permission.Microphone); } } }