Version: 2019.1
Remote Config
Shader Graph

Scriptable Build Pipeline

com.unity.scriptablebuildpipeline

Description

The Scriptable Build Pipeline moves the asset bundle build pipeline to C#. Use the pre-defined build flows, or create your own using the divided up APIs. This system improves build time, fixes incremental build, and provides greater flexibility.

Version information

Compatible with Unity

These package versions are compatible with Unity version 2019.1:

Documentation location: Versions supported:
com.unity.scriptablebuildpipeline@1.5 1.5.4
1.5.2
1.5.1
1.5.0-preview
com.unity.scriptablebuildpipeline@1.4 1.4.1-preview
com.unity.scriptablebuildpipeline@1.3 1.3.5-preview
com.unity.scriptablebuildpipeline@1.2 1.2.1-preview
com.unity.scriptablebuildpipeline@1.1 1.1.1-preview
1.1.0-preview
com.unity.scriptablebuildpipeline@1.0 1.0.1-preview
com.unity.scriptablebuildpipeline@0.2 0.2.0-preview
com.unity.scriptablebuildpipeline@0.0 0.0.15-preview
0.0.14-preview
0.0.10-preview
0.0.9-preview
0.0.8-preview
0.0.6-preview
0.0.5-preview

Keywords

build, bundle, bundles, assetbundles, cache, server

Remote Config
Shader Graph