Version: 2019.1
Network Proximity Checker
Network Transform

NetworkStartPosition

Note: UNet is deprecated, and will be removed from Unity in the future. A new system is under development. For more information and next steps see this blog post and the FAQ.

NetworkStartPosition is used by the NetworkManager when creating player objects. The position and rotation of the NetworkStartPosition are used to place the newly created player object.

Network Proximity Checker
Network Transform