Прикрепленный Renderer к данному GameObject'у (Read Only). (null, если компонент не прикреплен).
GameObject.renderer is obsolete. Instead you should use GetComponent<Renderer>() to access the Renderer component of a GameObject.
Access the Renderer component of a GameObject to read or manipulate the GameObject’s Material, visibility, shadow reception and perform various other useful effects to the GameObject’s appearance.
using UnityEngine;
public class Example : MonoBehaviour { Renderer m_ObjectRenderer;
void Start() { //Fetch the GameObject's Renderer component m_ObjectRenderer = GetComponent<Renderer>(); //Change the GameObject's Material Color to red m_ObjectRenderer.material.color = Color.red; } }