position | @param position Прямоугольник на экране, используемый для поля. |
label | @param label Необязательная метка для отображения перед полем. |
value | @param value Кривая для редактирования. |
color | @param color Цвет для отображения кривой. |
ranges | @param ranges Необязательный прямоугольник, в котором ограничена кривая. |
AnimationCurve @return Кривая, измененная пользователем.
Makes a field for editing an AnimationCurve.
Curve field in an Editor Window.
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor;
public class EditorGUICurveField : EditorWindow { AnimationCurve curveX = AnimationCurve.Linear(0, 0, 1, 0); AnimationCurve curveY = AnimationCurve.Linear(0, 0, 1, 1); AnimationCurve curveZ = AnimationCurve.Linear(0, 0, 1, 0);
[MenuItem("Examples/Curve Field demo")] static void Init() { EditorWindow window = GetWindow(typeof(EditorGUICurveField)); window.position = new Rect(0, 0, 400, 199); window.Show(); }
void OnGUI() { curveX = EditorGUI.CurveField( new Rect(3, 3, position.width - 6, 50), "Animation on X", curveX); curveY = EditorGUI.CurveField( new Rect(3, 56, position.width - 6, 50), "Animation on Y", curveY); curveZ = EditorGUI.CurveField( new Rect(3, 109, position.width - 6, 50), "Animation on Z", curveZ);
if (GUI.Button(new Rect(3, 163, position.width - 6, 30), "Generate Curve")) AddCurveToSelectedGameObject(); }
// A GameObject with the FollowAnimationCurve script must be selected void AddCurveToSelectedGameObject() { if (Selection.activeGameObject) { FollowAnimationCurve comp = Selection.activeGameObject.GetComponent<FollowAnimationCurve>(); comp.SetCurves(curveX, curveY, curveZ); } else { Debug.LogError("No Game Object selected for adding an animation curve"); } } }
This is the run-time script which animates the attached GameObject:
// Note that this must be FollowAnimationCurve.cs
using UnityEngine; using System.Collections;
public class FollowAnimationCurve : MonoBehaviour { public AnimationCurve curveX; public AnimationCurve curveY; public AnimationCurve curveZ;
public void SetCurves(AnimationCurve xC, AnimationCurve yC, AnimationCurve zC) { curveX = xC; curveY = yC; curveZ = zC; }
void Update() { transform.position = new Vector3( curveX.Evaluate(Time.time), curveY.Evaluate(Time.time), curveZ.Evaluate(Time.time)); } }
position | @param position Прямоугольник на экране, используемый для поля. |
property | @param value Кривая для редактирования. |
color | @param color Цвет для отображения кривой. |
ranges | @param ranges Необязательный прямоугольник, в котором ограничена кривая. |
label | Optional label to display in front of the field. Pass [[GUIContent.none] to hide the label. |
Makes a field for editing an AnimationCurve.