Version: 2018.2


Switch to Manual
public static void SetGlobalBuffer (string name, ComputeBuffer value);
public static void SetGlobalBuffer (int nameID, ComputeBuffer value);


nameIDThe name ID of the property retrieved by Shader.PropertyToID.
nameThe name of the property.


Устанавливает глобальное значение параметра compute buffer для всех шейдеров.

Global properties are used if a shader needs them but the material does not have them defined (for example, if the shader does not expose them in Properties block).

See Also: SetGlobalTexture, класс ComputeBuffer, документация по ShaderLab.