Version: 2018.2


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public void SetComputeFloatParam (ComputeShader computeShader, string name, float val);
public void SetComputeFloatParam (ComputeShader computeShader, int nameID, float val);


computeShader ComputeShader to set parameter for.
nameName of the variable in shader code.
nameIDProperty name ID. Use Shader.PropertyToID to get this ID.
valValue to set.


Adds a command to set a float parameter on a ComputeShader.

Constant buffers are shared between all kernels in a single compute shader asset. Therefore this function affects all kernels in the passed ComputeShader.

See Also: DispatchCompute, SetComputeFloatParams, SetComputeIntParam, SetComputeIntParams, SetComputeMatrixParam, SetComputeMatrixArrayParam, SetComputeVectorParam, SetComputeVectorArrayParam, SetComputeTextureParam, SetComputeBufferParam.