Version: 2018.2
public void ReleaseTemporaryRT (int nameID);


nameIDShader property name for this texture.


Add a "release a temporary render texture" command.

Releases a temporary render texture with given name. Presumably you have called ::GetTemporaryRT to create it before.

Any temporary textures that were not explicitly released will be removed after camera is done rendering, or after Graphics.ExecuteCommandBuffer is done.

See Also: GetTemporaryRT.