Version: 2018.2
public void OnConnected (Networking.NetworkConnection conn);

Parameters

connThe new connection object.

Description

This virtual function can be overridden to perform custom functionality for new network connections.

By default OnConnected just invokes a connect event on the new connection.

using UnityEngine;
using UnityEngine.Networking;

public abstract class ExampleScript : NetworkManager { public virtual void OnConnected(NetworkConnection conn) { conn.InvokeHandlerNoData(MsgType.Connect); } }