Version: 2018.2

NetworkMigrationManager.ReconnectObjectForConnection

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public bool ReconnectObjectForConnection (Networking.NetworkConnection newConnection, GameObject oldObject, int oldConnectionId);

Parameters

newConnectionThe connection of the new client.
oldObjectThe object with client authority that is being reconnected.
oldConnectionIdThis client's connectionId on the old host.

Returns

bool True if the object was reconnected.

Description

This re-establishes a non-player object with client authority with a client that is reconnected. It is similar to NetworkServer.SpawnWithClientAuthority().

This is called by the default implementation of OnServerReconnectObject.