Version: 2018.2


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public static void RegisterSpawnHandler (Networking.NetworkHash128 assetId, Networking.SpawnDelegate spawnHandler, Networking.UnSpawnDelegate unspawnHandler);


assetIdCustom assetId string.
spawnHandlerA method to use as a custom spawnhandler on clients.
unspawnHandlerA method to use as a custom un-spawnhandler on clients.


This is an advanced spawning function that registers a custom assetId with the UNET spawning system.

This can be used to register custom spawning methods for an assetId - instead of the usual method of registering spawning methods for a prefab. This should be used when no prefab exists for the spawned objects - such as when they are constructed dynamically at runtime from configuration data.