Version: 2018.2

MonoBehaviour.OnPlayerDisconnected(NetworkPlayer)

Switch to Manual

Description

Called on the server whenever a player disconnected from the server.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnPlayerDisconnected(NetworkPlayer player) { Debug.Log("Clean up after player " + player);

Network.RemoveRPCs(player); Network.DestroyPlayerObjects(player); } }