Version: 2018.2
public static void DrawCamera (Rect position, Camera camera);
public static void DrawCamera (Rect position, Camera camera, DrawCameraMode drawMode= UnityEditor.DrawCameraMode.Normal);

Parameters

positionThe area to draw the camera within in GUI coordinates.
cameraThe camera to draw.
drawModeHow the camera is drawn (textured, wireframe, etc.).

Description

Отображает перед камерой рамку.

This function also sets Camera.current to camera. It sets the camera's pixelRect to position, but in screen coordinates. This might be different from GUI coordinates if you are using a high DPI display.

Важно: Используйте HandleUtility.GetHandleSize если вам нужны маркеры постоянного размера.

See Also EditorGUIUtility.pixelsPerPoint.