component | The component to bind. |
Adds bindings for all the properties of component.
using UnityEngine; using UnityEditor; using UnityEditor.Experimental.Animations;
public class BindComponentScript : MonoBehaviour { void Start() { var recorder = new GameObjectRecorder(gameObject);
// Add bindings for all the properties of the Transform and BoxCollider components. recorder.BindComponent(transform); recorder.BindComponent(GetComponent<BoxCollider>()); } }