Version: 2018.2
public void SetVectorArray (string name, Vector4[] values);
public void SetVectorArray (int nameID, Vector4[] values);

Parameters

nameVariable name in shader code.
nameIDProperty name ID, use Shader.PropertyToID to get it.
valuesValue to set.

Description

Set a vector array parameter.

Constant buffers are shared between all kernels in a single compute shader asset. Therefore this function affects all kernels in this ComputeShader.

See Also: SetFloat, SetFloats, SetInt, SetInts, SetBool, SetBuffer, SetMatrix, SetMatrixArray, SetTexture, SetVector.