Version: 2018.2

Camera.WorldToScreenPoint

Switch to Manual
public Vector3 WorldToScreenPoint (Vector3 position);
public Vector3 WorldToScreenPoint (Vector3 position, Camera.MonoOrStereoscopicEye eye);

Parameters

eyeOptional argument that can be used to specify which eye transform to use. Default is Mono.

Description

Преобразует position (позицию) из мирового пространства в пространство экрана.

Screenspace is defined in pixels. The bottom-left of the screen is (0,0); the right-top is (pixelWidth,pixelHeight). The z position is in world units from the camera.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Transform target; Camera cam;

void Start() { cam = GetComponent<Camera>(); }

void Update() { Vector3 screenPos = cam.WorldToScreenPoint(target.position); Debug.Log("target is " + screenPos.x + " pixels from the left"); } }