Включает в себя все зависимости.
This follows all references to any assets,
game objects or components and includes them in the build.
See Also: BuildPipeline.BuildAssetBundle.
//Create a folder (right click in the Assets folder and go to Create>Folder), and name it “Editor” if it doesn’t already exist //Place this script in the Editor folder
//This script creates a new Menu named “Build Asset” and new options within the menu named “Normal” and “Collect Dependencies”. Click these menu items to build an AssetBundle into a folder with either no extra build options, or a collect dependencies build.
using UnityEngine; using UnityEditor;
public class Example : MonoBehaviour { //Creates a new menu (Build Asset Bundles) and item (Normal) in the Editor [MenuItem("Build Asset Bundles/Normal")] static void BuildABsNone() { //Create a folder to put the Asset Bundle in. // This puts the bundles in your custom folder (this case it's "MyAssetBuilds") within the Assets folder. //Build AssetBundles with no special options BuildPipeline.BuildAssetBundles("Assets/MyAssetBuilds", BuildAssetBundleOptions.None, BuildTarget.StandaloneOSX); }
//Creates a new item (Collect Dependencies) in the new Build Asset Bundles menu [MenuItem("Build Asset Bundles/Collect Dependencies ")] static void BuildABsCollect() { //Build the AssetBundles in this mode BuildPipeline.BuildAssetBundles("Assets/MyAssetBuilds", BuildAssetBundleOptions.CollectDependencies, BuildTarget.StandaloneOSX); } }