Хранит анимации основанные на ключевых кадрах (keyframes).
AnimationClip использует Animation для воспроизведения анимаций.
| empty | Returns true if the animation clip has no curves and no events. |
| events | Добавляет событие анимации к клипу. |
| frameRate | Frame rate at which keyframes are sampled. (Read Only) |
| humanMotion | Returns true if the animation contains curve that drives a humanoid rig. |
| legacy | Set to true if the AnimationClip will be used with the Legacy Animation component ( instead of the Animator ). |
| length | Продолжительность анимации в секундах. (Read Only) |
| localBounds | AABB of this Animation Clip in local space of Animation component that it is attached too. |
| wrapMode | Устанавливает режим переноса по умолчанию, используемый в состоянии анимации. |
| AnimationClip | Создает новый анимационный клип. |
| AddEvent | Добавляет событие анимации к клипу. |
| ClearCurves | Очищает все кривые из клипа. |
| EnsureQuaternionContinuity | Realigns quaternion keys to ensure shortest interpolation paths. |
| SampleAnimation | Проигрывает анимацию любого анимированного свойства в заданный интервал времени. |
| SetCurve | Назначает кривую для анимации конкретного свойства. |
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
| name | The name of the object. |
| GetInstanceID | Returns the instance id of the object. |
| ToString | Returns the name of the GameObject. |
| Destroy | Удаляет GameObject, Component или Asset. |
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
| FindObjectOfType | Returns the first active loaded object of Type type. |
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
| Instantiate | Clones the object original and returns the clone. |
| bool | Does the object exist? |
| operator != | Compares if two objects refer to a different object. |
| operator == | Compares two object references to see if they refer to the same object. |