Version: 2018.1
public static Vector4 MoveTowards (Vector4 current, Vector4 target, float maxDistanceDelta);

Description

Перемещает из точки curren в /target /

This is essentially the same as Vector4.Lerp but instead the method will ensure that the speed never exceeds maxDistanceDelta. Negative values of maxDistanceDelta pushes the vector away from target.