Version: 2018.1
public Vector3 TransformPoint (Vector3 position);

Description

Transforms position from local space to world space.

Обратите внимание на то, что возвращаемое значение позиции зависит от масштабирования (scale). Используйте Transform.InverseTransformDirection если вы работаете с направлением.

Преобразует position (позицию) из мировой в локальную систему координат. Противоположно Transform.TransformPoint.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public GameObject someObject; public Vector3 thePosition;

void Start() { // Instantiate an object to the right of the current object thePosition = transform.TransformPoint(Vector3.right * 2); Instantiate(someObject, thePosition, someObject.transform.rotation); } }

public Vector3 TransformPoint (float x, float y, float z);

Description

Transforms the position x, y, z from local space to world space.

Note that the returned position is affected by scale. Use Transform.TransformDirection if you are dealing with directions.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public GameObject someObject;

void Start() { // Instantiate an object to the right of the current object Vector3 thePosition = transform.TransformPoint(2, 0, 0); Instantiate(someObject, thePosition, someObject.transform.rotation); } }