| point | @param point Точка в пространстве в мировых координатах. |
| layerMask | @param layerMask Фильтр для обнаружения коллайдеров только на определённых слоях. |
| minDepth | @param minDepth Включает только объекты с координатой Z (глубиной) выше, чем это значение. |
| maxDepth | @param maxDepth Включает только объекты с координатой Z (глубиной) меньше, чем это значение. |
Collider2D The collider overlapping the point.
Checks if a collider overlaps a point in space.
@param layerMask Фильтр для обнаружения коллайдеров только на определённых слоях.
Although the Z axis is not relevant for rendering or collisions in 2D, you can use the minDepth and maxDepth parameters to filter objects based on their Z coordinate. If more than one collider overlaps the point then the one returned will be the one with the lowest Z coordinate value. Null is returned if there are no colliders over the point.
See Also: OverlapPointAll, OverlapPointNonAlloc.
| point | @param point Точка в пространстве в мировых координатах. |
| contactFilter | The contact filter used to filter the results differently, such as by layer mask, Z depth. Note that normal angle is not used for overlap testing. |
| results | The array to receive results. The size of the array determines the maximum number of results that can be returned. |
int
Returns the number of results placed in the results array.
Checks if a collider overlaps a point in world space.
This function returns the number of colliders found and places those colliders in the results array. The results can also be filtered by the contactFilter. Note that filtering by normal angle is not available for overlap functions.