point | Center of the box. |
size | @param size Размер фигуры. |
angle | Angle of the box. |
layerMask | @param layerMask Фильтр для обнаружения коллайдеров только на определённых слоях. |
minDepth | @param minDepth Включает только объекты с координатой Z (глубиной) выше, чем это значение. |
maxDepth | @param maxDepth Включает только объекты с координатой Z (глубиной) меньше, чем это значение. |
Collider2D The collider overlapping the box.
Checks if a collider falls within a box area.
@param layerMask Фильтр для обнаружения коллайдеров только на определённых слоях.
Although the Z axis is not relevant for rendering or collisions in 2D, you can use the minDepth and maxDepth parameters to filter objects based on their Z coordinate. If more than one collider falls within the box then the one returned will be the one with the lowest Z coordinate value. Null is returned if there are no colliders in the box.
See Also: OverlapBoxAll, OverlapBoxNonAlloc.
point | Center of the box. |
size | @param size Размер фигуры. |
angle | Angle of the box. |
contactFilter | The contact filter used to filter the results differently, such as by layer mask, Z depth. Note that normal angle is not used for overlap testing. |
results | The array to receive results. The size of the array determines the maximum number of results that can be returned. |
int
Returns the number of results placed in the results
array.
Checks if a collider falls within a box area.
The box is defined by its center coordinate in world space and by its size.
This function returns the number of colliders found and places those colliders in the results
array. The results can also be filtered by the contactFilter
. Note that filtering by normal angle is not available for overlap functions.