Version: 2018.1


class in UnityEngine


Inherits from:Object

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Physics material describes how to handle colliding objects (friction, bounciness).

See Also: Collider.


bounceCombineDetermines how the bounciness is combined.
bouncinessНасколько упругой является поверхность? Значение равное 0 означает неупругую поверхность. Значение равное 1 приведёт к упругости, при которой объект не будет терять изначальную энергию.
dynamicFrictionThe friction used when already moving. This value has to be between 0 and 1.
frictionCombineDetermines how the friction is combined.
staticFrictionThe friction coefficient used when an object is lying on a surface.


PhysicMaterialCreates a new material.

Inherited members


hideFlagsShould the object be hidden, saved with the scene or modifiable by the user?
nameThe name of the object.

Public Functions

GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the GameObject.

Static Functions

DestroyУдаляет GameObject, Component или Asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadMakes the object target not be destroyed automatically when loading a new scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeReturns a list of all active loaded objects of Type type.
InstantiateClones the object original and returns the clone.


boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.