Version: 2018.1
public void OnDisconnected (Networking.NetworkConnection conn);

Description

This virtual function can be overridden to perform custom functionality for disconnected network connections.

By default OnConnected just invokes a disconnect event on the new connection.

using UnityEngine;
using UnityEngine.Networking;

public abstract class ExampleScript : NetworkManager { public virtual void OnDisconnected(NetworkConnection conn) { conn.InvokeHandlerNoData(MsgType.Disconnect); } }