Version: 2018.1
public void GetBindposes (List<Matrix4x4> bindposes);

Parameters

bindposesA list of bind poses to populate.

Description

Gets the bind poses for this instance.

The bind pose at each index corresponds to the bone with the same index. (See Also: SkinnedMeshRenderer.bones.)

Use this method instead of bindposes if you control the life cycle of the list passed in and you want to avoid allocating a new array with every access.