Version: 2018.1

Material.GetTextureOffset

Switch to Manual
public Vector2 GetTextureOffset (string name);

Parameters

nameThe name of the property.

Description

Получает размещение смещения текстуры propertyName.

Common texture names used by Unity's builtin shaders:
"_MainTex" is the main diffuse texture. This can also be accessed via mainTextureOffset property.
"_BumpMap" is the normal map.
"_Cube" is the reflection cubemap.

See Also: mainTextureOffset property, SetTextureOffset.