Version: 2018.1


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Will generate a screen-space depth and view space normals texture as seen from this camera. Texture will be in RenderTextureFormat.ARGB32 format and will be set as _CameraDepthNormalsTexture global shader property. Depth and normals will be specially encoded, see Camera Depth Texture page for details.

See Also: Using camera's depth textures, Camera.depthTextureMode.