Version: 2018.1
public void CrossFade (string stateName, float normalizedTransitionDuration, int layer= -1, float normalizedTimeOffset= float.NegativeInfinity, float normalizedTransitionTime= 0.0f);
public void CrossFade (int stateHashName, float normalizedTransitionDuration, int layer= -1, float normalizedTimeOffset= 0.0f, float normalizedTransitionTime= 0.0f);

Parameters

stateNameThe name of the state.
stateHashNameThe hash name of the state.
normalizedTransitionDurationThe duration of the transition (normalized).
layerThe layer where the crossfade occurs.
normalizedTimeOffsetThe time of the state (normalized).
normalizedTransitionTimeThe time of the transition (normalized).

Description

Creates a crossfade from the current state to any other state using normalized times.

See Also: Animator.CrossFadeInFixedTime for a use with times in seconds.