Version: 2018.1
public bool SetDestination (Vector3 target);


targetThe target point to navigate to.


bool True if the destination was requested successfully, otherwise false.


Sets or updates the destination thus triggering the calculation for a new path.

Note that the path may not become available until after a few frames later. While the path is being computed, pathPending will be true. If a valid path becomes available then the agent will resume movement.

no example available in C#