struct in UnityEditor.RenderingSwitch to Manual
Contains the custom albedo swatch data.
The custom AlbedoSwatchInfo struct contains custom data that can be used to specify an albedo value to validate the albedo values in the scene. For details on how to use the data, see EditorGraphicsSettings.albedoSwatches.
|color||Color of the albedo swatch that is shown in the physically based rendering validator user interface.|
|maxLuminance||The maximum luminance value used to validate the albedo for the physically based rendering albedo validator.|
|minLuminance||The minimum luminance value used to validate the albedo for the physically based rendering albedo validator.|
|name||Name of the albedo swatch to show in the physically based renderer validator user interface.|