public static bool GetBool (string key, bool defaultValue= false);

Description

Returns the value corresponding to key in the remote settings if it exists.

If it doesn't exist, it will return defaultValue. If you don't provide a default value, it will return false.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Example() { print(RemoteSettings.GetBool("enableBoss")); } }