Rotates a rotation from
towards to
.
The from
quaternion is rotated towards to
by an angular step of maxDegreesDelta
(but note
that the rotation will not overshoot).
Negative values of maxDegreesDelta
will move away from to
until the rotation
is exactly the opposite direction.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Transform target; public float speed; void Update() { float step = speed * Time.deltaTime; transform.rotation = Quaternion.RotateTowards(transform.rotation, target.rotation, step); } }