ErrorMessage

class in UnityEngine.Networking.NetworkSystem

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Inherits from:Networking.MessageBase

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Description

This is passed to handler functions registered for the SYSTEM_ERROR built-in message.

Variables

errorCodeThe error code.

Inherited members

Public Functions

DeserializeThis method is used to populate a message object from a NetworkReader stream.
SerializeThe method is used to populate a NetworkWriter stream from a message object.