The current method of spawning players used by the NetworkManager.
//Attach this script to a GameObject //This script switches the Player spawn method between Round Robin spawning and Random spawning when you press the space key in Play Mode.
using UnityEngine; using UnityEngine.Networking;
public class Example : NetworkManager { void Start() { //Change the Player Spawn Method to be Round Robin (spawn at the spawn points in order) playerSpawnMethod = PlayerSpawnMethod.RoundRobin; }
void Update() { //Press the space key to switch the spawn method if (Input.GetKeyDown(KeyCode.Space)) { //Press the space key to switch from RoundRobin method to Random method (spawn at the spawn points in a random order) if (playerSpawnMethod == PlayerSpawnMethod.RoundRobin) playerSpawnMethod = PlayerSpawnMethod.Random; //Otherwise switch back to RoundRobin at the press of the space key else playerSpawnMethod = PlayerSpawnMethod.RoundRobin; } } }