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public static void LoadProjectionMatrix (Matrix4x4 mat);


Загрузить произвольную матрицу в текущую матрицу проекции.

This function overrides current camera's projection parameters, so most often you want to save and restore projection matrix using GL.PushMatrix and GL.PopMatrix.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Matrix4x4 projMtrx = Matrix4x4.identity; void OnPostRender() { GL.PushMatrix(); GL.LoadProjectionMatrix(projMtrx); GL.PopMatrix(); } }

See Also: GL.LoadOrtho.