public AudioClip clip ;

Description

Выбранный по умолчанию AudioClip для проигрывания.

using UnityEngine;
using System.Collections;

[RequireComponent(typeof(AudioSource))] public class ExampleClass : MonoBehaviour { public AudioClip otherClip;

IEnumerator Start() { AudioSource audio = GetComponent<AudioSource>();

audio.Play(); yield return new WaitForSeconds(audio.clip.length); audio.clip = otherClip; audio.Play(); } }