Version: 2017.3

SkeletonBone

struct in UnityEngine

Switch to Manual

Description

Details of the Transform name mapped to a model's skeleton bone and its default position and rotation in the T-pose.

Variables

nameThe name of the Transform mapped to the bone.
positionThe T-pose position of the bone in local space.
rotationThe T-pose rotation of the bone in local space.
scaleThe T-pose scaling of the bone in local space.