Version: 2017.3
public bool SendWriter (Networking.NetworkWriter writer, int channelId);


writer A writer object containing data to send.
channelId The transport channel to send on.


bool True if the data was sent.


This sends the contents of a NetworkWriter object on the connection.

The example below constructs a writer and sends it on a connection.

using UnityEngine;
using UnityEngine.Networking;

public class ExampleScript : MonoBehaviour { public bool Send(short msgType, MessageBase msg, NetworkConnection conn) { NetworkWriter writer = new NetworkWriter(); writer.StartMessage(8888); msg.Serialize(writer); writer.FinishMessage(); return conn.SendWriter(writer, Channels.DefaultReliable); } }