Version: 2017.2


Switch to Manual
public static bool ReplacePlayerForConnection (Networking.NetworkConnection conn, GameObject player, short playerControllerId);


conn Connection which is adding the player.
player Player object spawned for the player.
playerControllerId The player controller ID number as specified by client.


bool True if player was replaced.


This replaces the player object for a connection with a different player object. The old player object is not destroyed.

If a connection already has a player object, this can be used to replace that object with a different player object. This does NOT change the ready state of the connection, so it can safely be used while changing scenes.