Version: 2017.2

GL.MultMatrix

Switch to Manual
public static void MultMatrix (Matrix4x4 mat);

Description

Умножает текущую modelview матрицу на указанную.

Equivalent to glMultMatrix(mat) in OpenGL; in other graphics APIs the corresponding functionality is emulated.

Changing modelview matrix overrides current camera's view parameters, so most often you want to save and restore matrix using GL.PushMatrix and GL.PopMatrix.