Version: 2017.2

Component.GetComponentsInChildren

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public Component[] GetComponentsInChildren (Type t, bool includeInactive= false);

Parameters

t @param type Тип возвращаемого компонента.
includeInactive Should Components on inactive GameObjects be included in the found set? includeInactive decides which children of the GameObject will be searched. The GameObject that you call GetComponentsInChildren on is always searched regardless.

Description

Возвращает все компоненты типа type в GameObject или любому из его потомков.

using UnityEngine;

public class GetComponentsInChildrenExample : MonoBehaviour { public Component[] hingeJoints;

void Start() { hingeJoints = GetComponentsInChildren<HingeJoint>();

foreach (HingeJoint joint in hingeJoints) joint.useSpring = false; } }

public T[] GetComponentsInChildren (bool includeInactive);

Parameters

includeInactive Should Components on inactive GameObjects be included in the found set? includeInactive decides which children of the GameObject will be searched. The GameObject that you call GetComponentsInChildren on is always searched regardless.

Returns

T[] A list of all found components matching the specified type.

Description

Дженерик функции. Для получения дополнительной информации смотрите страницу, посвященную Дженерик функциям.


public T[] GetComponentsInChildren ();

Returns

T[] A list of all found components matching the specified type.

Description

Дженерик функции. Для получения дополнительной информации смотрите страницу, посвященную Дженерик функциям.