|deviceName||The name of the video input device to be used.|
|requestedWidth||The requested width of the texture.|
|requestedHeight||The requested height of the texture.|
|requestedFPS||The requested frame rate of the texture.|
Use WebCamTexture.devices to get a list of the names of available camera devices. If no device name is supplied to the constructor or is passed as a null string, the first device found will be used.
The requested width, height and framerate specified by the parameters may not be supported by the chosen camera. In such cases, the closest available values will be used.
Call Application.RequestUserAuthorization before creating a WebCamTexture.
Note: using webcam texture on Android requires a device running Honeycomb (Android 3.0) or later.
Note: if you want to use WebCamTexture to play the camera stream from device connected through Unity Remote, then you must initalize it through the constructor. Later it's not possible to change device using WebCamTexture.deviceName from regular devices to remote devices and vice versa.