Version: 2017.1

Shader.SetGlobalBuffer

Switch to Manual
public static void SetGlobalBuffer (string name, ComputeBuffer buffer);
public static void SetGlobalBuffer (int nameID, ComputeBuffer buffer);

Description

Устанавливает глобальное значение параметра compute buffer для всех шейдеров.

Global properties are used if a shader needs them but the material does not have them defined (for example, if the shader does not expose them in Properties block).

See Also: SetGlobalTexture, класс ComputeBuffer, документация по ShaderLab.