Version: 2017.1


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public static Vector4[] GetGlobalVectorArray (string name);
public static Vector4[] GetGlobalVectorArray (int nameID);


Gets a global vector array for all shaders previously set using SetGlobalVectorArray.

public static void GetGlobalVectorArray (string name, List<Vector4> values);
public static void GetGlobalVectorArray (int nameID, List<Vector4> values);


values The list to hold the returned array.


Fetches a global vector array into a list.

The list will be resized to the array size, or cleared if such property doesn't exist. Memory allocation is guaranteed not to happen during the function call.