Version: 2017.1


Switch to Manual
public static Matrix4x4[] GetGlobalMatrixArray (string name);
public static Matrix4x4[] GetGlobalMatrixArray (int nameID);


Gets a global matrix array for all shaders previously set using SetGlobalMatrixArray.

public static void GetGlobalMatrixArray (string name, List<Matrix4x4> values);
public static void GetGlobalMatrixArray (int nameID, List<Matrix4x4> values);


values The list to hold the returned array.


Fetches a global matrix array into a list.

The list will be resized to the array size, or cleared if such property doesn't exist. Memory allocation is guaranteed not to happen during the function call.