Version: 2017.1


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public static float[] GetGlobalFloatArray (string name);
public static float[] GetGlobalFloatArray (int nameID);


Gets a global float array for all shaders previously set using SetGlobalFloatArray.

public static void GetGlobalFloatArray (string name, List<float> values);
public static void GetGlobalFloatArray (int nameID, List<float> values);


values The list to hold the returned array.


Fetches a global float array into a list.

The list will be resized to the array size, or cleared if such property doesn't exist. Memory allocation is guaranteed not to happen during the function call.